I realize there are gameplay reasons why that be the case, but I don't see why it can't be found later on and/or through the Feat system (i.e., you could only do it after essentially playing the game once normally).Ĥ. Will there be self-defense studios? If not, why? Especially since there is a karategi you can purchase. Are students/other youths weaker than normal assailants? If not, why?ģ. Is there difficulty scaling outside of obvious cases like school?Ģ. I wanted to like this but it's been in development since 2018 and still doesn't have enough content despite the Patreon begging and the high price tag isn't worth it, you're better off pirating it since it'll probably never be finished, it's a shame since the gameplay is good and it's the closest H game I found to DMC/Bayonetta instead of having to play Oneechanbara or Valkyrie Drive with mods.Īnyone familiar with Degrees of Lewdity's development can answer these questions (sorry if they're dumb questions)?ġ. Publishing on Steam when Valve openly hate animu shit and promote faggotry and woke shit
Sekai Project who has ruined eroge and still haven't released eroge they announced years ago Patreon begging so no idea if it ever will get finished or not Automatic movement, this is a bit hard to explain but in DMC/Bayonetta you don't automatically move towards the targeted enemy, you have to do that yourself No practice mode in a fucking DMC/Bayonetta beat em up, how am I meant to learn combos if I can't practice it? Still lacks content to justify it's extremely high price tag Unreal Engine 4, therefore shit performance, had to lower everything to get 60 and it still dips
Can't skip the story, you have to keep pushing the button to skip the dialogue + Much higher production values than your average H game + DMC/Bayonetta-like combat, it's not as complex as them but enjoyable enough to keep playing From what I tried in the demo, I like it a lot and wish more H games take this approach and make something decent looking instead of just RPGM.
It uses criware for some reason, I don't know why a H game needs proprietary middleware when it's made in Unity and I'm sure this costs money that could've been spent on development instead, makes me worried it will have DRM when released properly cause Japan is autistic about restricting you from easily accessing their products. moves right and does another action and you need to guess if binding it to the analog stick or d-pad would be better Default controller bindings don't work properly, you have to manually bind controls and it's not explained very well, instead of simple analog stick left/right etc it just tells you what the binding does eg. Combat is weird, it's setup like a beat em up but doesn't really play like one, it's not bad but I foresee complaints about it not being very action focused
Jumping is very floaty, it says it's a platformer and you can platform it just doesn't feel very good + Has decent amount of configuration options + Story can be skipped to get straight into combat + Runs well on my PC, my fps was over 60 in the demo + Much higher production values than your average H game resulting in what I think is a really good looking game Tried the demo for this 聖騎士リッカの物語 白翼と淫翼の姉妹, DeepL says the title is The Story of Rivka the Holy Knight: The Sisters of White Wings and Lustrous Wings, no idea if this is accurate or not.